Roblox Api Terrain
The following code will copy the whole terrain and clear it.
Roblox api terrain. Int optionalthe page to retrieve. When calling this method the resolution parameter must be exactly 4. 3d array of voxel occupancies number between 0 and 1. Dimensions must exactly match the size of the target region in voxels.
The terrain object is a feature of roblox that integrates voxel based terrain alongside parts and was introduced in 2011. The components of the region3s minimum and maximum. Items from 7 are increased even further. Robloxs visual feature set is now more complete at this level.
In may 2015 smooth terrain was introduced which later replaced the old style of terrain in 2017. Can be later pasted into the terrain using pasteregion. The id of the place. Terrain now receives normal mapping and water reflects and refracts and is now transparent.
Classes enums data types lua documents grouped. Replacematerial replaces terrain of a certain enummaterial within a datatyperegion3 with another material. After 5 seconds it will paste the terrain back. I used five layers of perlin noise mathnoise which is a function in roblox studio.
Terrain lets you create dynamically morphable environments with little to no lag. Essentially it is a find and replace operation on terrain materials. Originally it used a preset of meshes to render its terrain. It is currently based on a 444 grid of cells where each cell has a number between 0 and 1 representing how much the geometry should occupy the cell and the material of the cell.
If you want to go more in depth with this id recommend reading the roblox developer wikis procedural generator. At varying values of the noise the material of the ground and altitude will be different. The id of the asset.